Level 6: Intermediate 3D

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Level overview

Level 6 demands precision in advanced 3D geometry. Sideways loops, rainbows, rolling circles, and half-pirouetting maneuvers all expose weak points in cyclic consistency and collective rhythm.

Prerequisites

Before starting, you should be able to fly Level 5 figures without losing orientation under pressure.

Practice expectation

Expect roughly 40 to 55 flights because these figures reward steady refinement more than brute-force attempts.

What you'll learn

  • Control the helicopter through sideways and skids-in/skids-out references.
  • Blend pirouetting elements into flips, mobius lines, and rolling circles.
  • Make advanced 3D look deliberate, centered, and repeatable.
6.1
Sideways Inside Loop
6.2
Sideways Outside Loop
6.3
Sideways Tumbles
6.4
Rainbows
6.5
Tic Tocs (Skids In)
6.6
4-Point Tic Tocs (Skids Out)
6.7
Half-Pirouetting Flips
6.8
Mobius
6.9
Forward Rolling Circles