Level 6: Intermediate 3D
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Level overview
Level 6 demands precision in advanced 3D geometry. Sideways loops, rainbows, rolling circles, and half-pirouetting maneuvers all expose weak points in cyclic consistency and collective rhythm.
Prerequisites
Before starting, you should be able to fly Level 5 figures without losing orientation under pressure.
Practice expectation
Expect roughly 40 to 55 flights because these figures reward steady refinement more than brute-force attempts.
What you'll learn
- •Control the helicopter through sideways and skids-in/skids-out references.
- •Blend pirouetting elements into flips, mobius lines, and rolling circles.
- •Make advanced 3D look deliberate, centered, and repeatable.
6.1
Sideways Inside Loop
6.2
Sideways Outside Loop
6.3
Sideways Tumbles
6.4
Rainbows
6.5
Tic Tocs (Skids In)
6.6
4-Point Tic Tocs (Skids Out)
6.7
Half-Pirouetting Flips
6.8
Mobius
6.9
Forward Rolling Circles